The organising committee for the 2007 Kaleidoscope Symposium are delighted to announce that two internationally renowned experts have confirmed they will be giving keynote speeches at the event (read)
Kaleidoscope members J. Schoonenboom (University of Amsterdam, NL), M.Levene
(London Knowledge Lab, UK) J. Heller (University of Graz, AT), K. Keenoy
(London Knowledge Lab, UK) and M. Turcsányi-Szabó (Eötvös Loránd University,
HU) have just published the book Trails in Education: Technologies that
Support Navigational Learning. (read)
The value of memory is obvious in both human and machine learning, but in this viewpoint, Liam Bannon (Interaction Design Centre, University of Limerick, Ireland) explores the necessity of incorporating forgetting into the field of human-computer interaction, and how this could affect the design of ubiquitous computing environments. A fuller paper on the topic has been been published (Bannon, 2006). He will be discussing these issues at a US National Science Foundation workshop to be held at UCLA, on 12-14th April, 2007. Leah Lievrouw, Michael Curry and Jean-François Blanchette have obtained funding from the National Science Foundation’s Human and Social Dynamics program for a proposal, "Designing for Forgetting and Exclusion." Their aim is to investigate the relationship between information technology and the possibility of forgetting, where forgetting is understood as a positive social good, rather than strictly as a failure of memory, technology, or institutions. The meeting will have two main objectives: first, to identify concepts, studies, and debates across a range of fields that have particular relevance to social and technological forgetting, and second, to set a strategic research agenda for understanding, measuring, modeling, evaluating, and designing for forgetting across social and technological settings. (read)
Kaleidoscope member Victor Kaptelinin (Umeĺ University, Sweden) and Bonnie A. Nardi (UC Irvine, USA) have recently published the book Acting with Technology: Activity Theory and Interaction Design. (read)