Il y a quelques mois, nous avons jouer avec mes collèges au jeu des "principes" :
rédiger les principes pour la conception, l'utilisation, ... d'EIAH allant vraiment en classe. C'est en anglais mais je vais les traduire bientôt, il y en a 19, vous pouvez donc ajouter le 20ième pour faire un compte rond.
(disponible aussi dans le papier Nicaud JF., Bouhineau D., Chaachoua H., Trgalova J.,
"Developing Interactive Learning Environments that can be used by all
the classes having access to computers. The case of Aplusix for
algebra." in Le Hung Son, N. Sinclair, J.-B. Lagrange, C. Hoyles (eds.)
Proceedings of the ICMI 17 Study Conference "Digital technologies and
mathematics teaching and learning: Rethinking the terrain", Hanoi,
Vietnam, 3-8 December 2006. et dans Les cahiers Leibniz )
1.The tasks proposed by the ILE must be part of the curriculum.
2.The activities must be close to the usual activities of the curriculum.
This includes a place for errors and a general interaction mode with little
scaffolding (there is scaffolding when the system executes a part of the task).
3.The main representations at the interface must be close to the usual
ones. Other representations must be added only for didactical reasons.
4.There must be transfer on paper. After an adequate amount of activities
with the computer, students must have better scores on paper tests.
5.Teacher must be able to use the ILE in the theoretical framework, either
explicit or implicit, they are used to.
6.The domain of the ILE must be large.
7.The manipulation of the representations must be natural (not involving
intermediary representations) and easy.
8.The ILE must be in the natural language used in the school.
9.The familiarization with the system must be easy. When the overall
interaction is complex, there must be different stages so that the
familiarization of each stage is easy.
10.When important features of the
system depend on human choice, parameters must allow teacher’s decision on the
behavior of the system.
11.The ILE must present some added
value compared to traditional environment.
12.The ratio between the time for
familiarization and the duration of learning activities must be low (maximum
20%).
13.The interaction modes and the
feedbacks must allow a good level of autonomy of the students when they use the
ILE, so that the load for the teachers is not heavy.
14.The time the teachers need for
preparing learning situations must be short.
15.Information concerning the
student activities must be accessible to the teachers.
16.The teachers must be involved in
the global learning process.
17.The price of the system must be
adapted to schools. When the system requires the use of another system, like a
CAS, this system must not be expensive, and must be easy to obtain or included
in the installation package.
18.The installation of the system
must not be complex, because it is often done by teachers who have no advanced
knowledge in computer science.
19.The organization developing the
ILE must be durable (10 years or more), because an ILE must evolve (correction
of bugs, development of new functionalities, etc.).
EIAH : Environnements Informatiques pour l'Apprentissage Humain
prenez l'intersection, elle n'est pas vide, ce n'est pas si mal, cela
signifie qu'il y a de la suite dans les idées, cela donne : apprentissage.
Mais quid de l'enseignement ? Est-ce que cela signifie que notre
travail est centré sur l'apprenant ? et pas sur l'acte d'enseigner ?
Est-ce que l'on ne pourrait pas avoir plutot :
-> TELT : Technology Enhanced Learning and Teaching
-> EIAHE : Environnements Informatiques pour l'Apprentissage Humain et l'Enseignement
ou même si on change radicalement d'acronyme et de perspective :
-> OIE : Outils Informatiques pour l'Enseignement
Bien à vous,
Denis.
ps : les choses ne sont pas noires ou blanches, il y a les oies cendrées.
Nom : Denis Bouhineau
Fonction : Enseignant-Chercheur
Blog enseignement : sur l'informatique et les ordinateurs
Blog recherche : sur l'enseignement avec l'aide d'ordinateurs