Calls for Papers (special): International Journal of Mobile and Blended Learning (IJMBL) - Special Issue On: Mobile Learning and Creativity: Current Concepts and Studies
Submission Due Date
9/1/2012
Guest Editors
Ilona Buchem, Isa Jahnke, and Norbert Pachler
Introduction
The
special issue will review and reconsider the role of mobile learning
for fostering creativity, focusing on outlining definitions and concepts
of creativity, exploring the relationship between learning and
creativity in different contexts (for instance, formal education,
workplace learning, informal learning), and analysing ways in which
mobile media may – or may not – foster creative learning. The special
issue will locate mobile learning with a socio-culturally orientated
approach proposed by Pachler, Bachamair, and Cook (2010).
Internationally, there is a growing body of research related to mobile
learning dedicated to the design, implementation and evaluation of
mobile learning tools and scenarios (Buchem et al., 2011). However,
whilst some studies within the socio-cultural framework address such
crucial aspects as user-generated contexts (Pachler et al., 2010), and
ownership and changed power relations (Traxler, 2011), the role of
mobile learning for fostering creativity is still an under-discussed and
under-researched area. As such, the relationship between mobile
learning and creativity is ambiguous and in need of attention. This
Special Issue aims to contribute to this developing knowledge and
practice area.
Objective
Creativity has been proclaimed
as one of the key 21st century skills and as the driving force of
economic development in post-industrial era. With the so-called creative
class, comprising different types of creative workers, tackling
complex, societal problems ranging from solving economic problems,
through creating innovative technological solutions to devising new ways
of social entrepreneurship, the role of creativity will increase
dramatically in the years to come. Already today many of the
fastest-growing jobs and emerging industries rely on workers’ creative
capacity, such as the ability to think unconventionally, inventing new
scenarios and producing novel solutions. To face this demand, both
education and business have to embrace new technologies and design new
ways to foster creativity of students and workers.
Since
research on creativity is based on contradictory definitions like the
great mind approach or individual creativity (Guilford, 1956), systemic
understandings (Csikszentmihalyi, 1996), the subjectivity of creativity
(Gauntlett, 2011) and the questions of what is creative (a creative
person, a group, an organization, a process, a product, the
environment), the questions remain: Who views what as creative and novel
in what context? Is a novel every day idea a creative effort? Who can
judge whether processes and outcomes are creative? Is creativity in one
context (e.g., school) of equal value in another context (e.g., work
place)?
The understanding of creativity underlying this Special
Issue is based on an open concept allowing different views and
approaches, favouring process-oriented or person-cantered
conceptualisations of creativity, including such notions as “connective,
social activity” (Fischer, 2011) or “collaborative creativity”
(Herrmann, 2009), ”making something new, something valuable or useful
for a particular group” (Sternberg, 1999), “making something novel in a
given context” (Gauntlett, 2011), or as “connecting with others, sharing
and putting together ideas and artifacts to create something novel from
the creator’s perspective in a particular context” (Jahnke, 2011).
These approaches emphasize the importance of creativity for the
engagement with social and physical environment, active and meaningful
participation.
With mobile devices offering ubiquitous
connectivity or omnipresent online presence, mobile devices can be
viewed as media for learning that have the potential to foster
creativity. However, the explicit reflection on the role of mobile media
for fostering creativity and systematic research are missing in the
current discourse. A number of authors argue that today’s academic and
workplace learning is often designed by yesterday’s didactics and
technology (Collins & Halverson, 2009; Goggins, Jahnke, & Wulf,
2012). At the same time research on individual appropriation of mobile
media points to how creativity, participation and connectedness
intersect the life-worlds of users (Gauntlett, 2011). As Jahnke et al.
(2012) notice there is a gap between creative uses and creative
pedagogies of mobile media on one side, and the design of mobile
learning on the other. Following the current discussion strands related
to mobile learning, we believe that there is a need to rethink current
designs for teaching and designs for learning supported by mobile media.
Grounded in meta-design as the emerging conceptual framework
aimed at defining and creating social and technical infrastructures for
participatory cultures, the question guiding this Special Issue is how
to design mobile learning to enhance creativity, i.e., How to design
learning to be creative when the answer to the problem is not yet known?
(Fischer, 2011). This Special Issue attempts to find answers to this
question. It focuses on identifying effective and promising approaches,
practices, designs and developments utilising the potential of mobile
media to model creative learning and nurture the development of creative
skills across different learning contexts such as formal education,
workplace learning and informal learning. The aim is to consolidate work
in this area and spur the discourse about the role of mobile media in
fostering creativity in context.
Recommended Topics
We
invite different types of contributions including empirical research,
conceptual models, theory building, innovative methodologies and
applications, case studies. Topics to be discussed in this special issue
include (but are not limited to) the following:
Didactical designs for teaching and learning fostering creativity by mobile media
Empirical research on creativity enhanced by mobile devices
Evaluations of creativity and mobile technologies
Future visions for creative mobile learning
Innovative mobile applications and tools for fostering creative learning
Innovative mobile user interfaces for creativity including concepts and products
Methodologies for designing and evaluating creative learning with mobile media
Theoretical frameworks/approaches to enhancing creativity with mobile learning
User stories and case studies of creative mobile learning
Submission Procedure
All
submitted papers should include a framework that is helpful to reflect
both designs for teaching and designs for learning. Specifically,
submission for the special issue should include insights into:
Theoretical
perspective, the creativity concept and definition of creativity,
including the description of learning and creative learning;
Theoretical
underpinnings of learning, including definition and context of learning
(e.g., higher education, schools, workplace learning, informal
learning), on which you build your contribution;
The discussion about the role of the mobile technologies in supporting creative learning.
Researchers
and practitioners are invited to submit papers for this special theme
issue on “Mobile Learning and Creativity” on or before September 1, 2012
(extended abstract, 2-4 pages).
All submissions must be
original and may not be under review by another publication. INTERESTED
AUTHORS SHOULD CONSULT THE JOURNAL’S GUIDELINES FOR MANUSCRIPT
SUBMISSIONS at
http://www.igi-global.com/Files/AuthorEditor/guidelinessubmission.pdf.
All
submitted papers will be reviewed on a double-blind, peer review basis.
Papers must follow APA style for reference citations. It is a 2-step
submission procedure:
1. Please submit an extended abstract, 2-4 pages to the Guest Editors.
2.
If the extended abstract fits to the aim of the Special Issue, the
authors will be notified to submit a full paper. Then, the typical
double-blind review process starts.
All submissions and inquiries should be directed to the attention of:
Dr. Ilona Buchem, Professor of Digital Media Studies,
Beuth University of Applied Sciences Berlin, Germany
E-mail: buchem@beuth-hochschule.de
Dr. Isa Jahnke, Professor in ICT, media and learning,
Umeå University, Department of Applied Educational Science, Sweden
E-mail: isa.jahnke@edusci.umu.se
Dr. Norbert Pachler, Professor of Education
University of London, Institute of Education
E-Mail: n.pachler@ioe.ac.uk