themes exploring how social media, commercial off the shelf and serious
game technologies are improving learning in schools, universities,
healthcare, military and corporate training the conference will bring
together more than 600 international thought leaders, innovators and
practitioners from the education, entertainment and technology sectors.
Combined with one to one developer sessions, European bid speed-dating
and an evening social networking reception delegates will gain
razor-sharp knowledge of best practice across a number of disciplines
as well as connect with the leading community of interest in the GBL
completed before January 31st will also receive a free pass worth £95
to attend an additional special interest workshop hosted in London. Register
now for just £345*
*until Jan 31st, includes delegate materials, refreshments, lunches and
evening social reception but excludes VAT.
Call for talk proposals & research strand
welcome proposals to participate in this years conference. There are
opportunities to present a talk in the main sessions or breakouts and
additionally we have a day long research strand for those wishing to
present academic findings.
The deadline for submission is January 31st.
To submit a proposal to present a talk click here
The research strand will be published in a special edition of the
International Journal of Virtual and Personal Learning Environments
To submit a paper for consideration click here
We very much look forward to you coming to the conference and
contributing your ideas to this fast growing community!