6th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2010). April 2010, Taiwan.
Mobile Social Media for Learning and Education in Formal and Informal Settings
April
12-16, 2010 in
Kaohsiung, Taiwan
hosted
by National Central
University (Taiwan) http://wmute2010.cl.ncu.edu.tw/
(IEEE
Computer Society Sponsorship solicited)
General Conference Chairs:
Tak-Wai Chan, National
Central University, Taiwan
Demetrios
Sampson, University of Piraeus,
Greece
Program Chairs:
Ulrich Hoppe, University
of Duisburg-Essen, Germany
Roy Pea, Stanford
University, USA
Chen-Chung
Liu, National Central
University, Taiwan
Call for
Papers
Based on shared
research interests between the two communities, IEEE WMUTE
(International
Conference on Wireless, Mobile and
Ubiquitous
Technologies in Education) and IEEE DIGITEL (International Conference
on
Digital Game and Intelligent Toy Enhanced Learning) conference 2010
will be
jointly held in Kaohsiung Taiwan.
Participants of both
conferences will be able to interact and exchange ideas which we hope
can
stimulate more exciting ideas for future research.
The convergence
of global adoption of smart phones integrating hi-quality media capture
devices
and trends in social networking, participatory media and cyber
infrastructure
provide remarkable opportunities for making mobile social media
integral to
distributed learning environments. Social networking and user-generated
media
like YouTube, Facebook, Wikipedia and
Flickr are moving beyond the stationary PC
onto mobile
devices like iPhone and low-price netbook computers. Social
applications are also becoming a new communication and networking
method in sectors
such as business, entertainment and education. We expect to see mobile
social
media, incorporating video, photos, social networking and communication
capabilities to be one of the major new applications for the mobile
web, and we
welcome contributions that help advance visions, technologies, research
and
theories to better support learning and educational purposes.
Arguably the
impact of mobile social media will be universal, augmenting with
distributed
social media tools the face-to-face social interactions that now enable
learning and teaching interactions. Learners may tap social networks
and
recommendations for learning in pursuit of their interests over
informal and
formal settings. Students could learn from a broader universe of
user-generated
content, beyond "prescribed" content provided by teachers or textbooks.
The
mobile social network can potentially foster
richer
parent-child interactions for learning, and enable different parent
roles
supporting education, and more vibrant and productive interactions
between
learning at school, home and neighborhood. In
classroom settings, mobile devices can enrich interactivity and
inter-operability of digital expression and potentially provide
supervision and
decision support for teachers. The well-documented powers of informal
learning
in workplaces can be served well with social mobile media. Therefore,
WMUTE
2010 hopes to initiate a new line of research and practice that
highlights both
social and technological innovation in order to support and amalgamate
contemporary social learning theories. This theme-based conference will
expose
the results of current research efforts in this field as well as
identify future
challenges and research priorities.
The scope of WMUTE 2010 will cover
but not
be limited to:
* Mobile
social media
* User
experiences in mobile social media creation and collaboration
* Specific
roles for video in mobile learning and working
* Theories
and applications for modeling collaboration in mobile environments
* Emerging
mobile video development platforms and user interfaces
* Context-aware
learning environments and mobile social media applications
* Open
educational resources for WMUTE
* Mobile
video story-telling and communities
* Human-computer
interaction aspects of technology-enriched classrooms
* Mobile
and ubiquitous computing support for collaborative learning
* Mobile
Web 2.0 applications for learning and teaching
* Learning
scenarios with wireless sensor networks * Small-screen interface
design
* Mobile
collaborative learning systems
* Implementation
of learning models exploiting one-to-one technology
* New
devices for learning and instruction
* Game-based
learning with ubiquitous and one-to-one technologies
* Adaptive
and adaptable learning environments using mobile and ubiquitous devices
* Agent
support for ubiquitous learning and one-to-one classroom settings
* Architectures
and infrastructures for one-to-one classroom settings
* Methods
of interaction analysis in mobile and ubiquitous learning scenarios
* Evaluation
and evaluation methodologies for WMUTE
Submission
deadline: September 26th,
2009, forall submissions