Workshop on Tabtletops at the Stellar Alpine Rendez-Vous
Call for Workshop Contribution: "Tabletops for Education and Training", STELLAR 2009 Alpine Rendez-Vous, December 2 - 3, 2009, in Garmisch-Partenkirchen (Germany)
Organisers
Pierre Dillenbourg (EPFL) and Chia Shen (Harvard University)
Contact: Pierre.dillenbourg@epfl.ch
Review Committee
Michel Beaudouin-Lafon (Paris Sud)
Pierre Dillenbourg (EPFL)
Michael Horn (Northwestern University)
Frédéric Kaplan (EPFL)
Yvonne Rogers (Open University)
Chia Shen (Harvard University)
Daniel Wigdor (Microsoft Surface)
Call for Participation
Interested researchers, practitioners and educators should submit a
2-page abstract to the
organizers by August 25, 2009. Twenty five participants will be selected
by the review committee.
Acceptance letters will be sent out on September 15, 2009.
The Alpine Rendez-Vous
This 2009 Alpine Rendez-Vous is the second event of a series. It is
organized and funded by
STELLAR, a new European network of excellence on learning technologies
(http://www.stellarnet.eu/). It is not a conference but a set of
independent workshops held in the
same hotel during the same week. Four workshops will be held on the
Monday-Tuesday and four
other workshops on the Wednesday-Thursday. On the Tuesday afternoon, all
workshop
participants are invited to join a common section, the Rendez-Vous,
ending up with a social event.
Financial aspects
Participants will be selected based on their submissions. There are no
registration fees.
Participants pay for their own travel and lodging. Funding for hotel and
food will be available for a number of participants.
Location
The Alpine Rendez-Vous will be held in Garmisch-Partenkirchen, a
mountain village in the South
of Germany (http://www.garmisch-partenkirchen.de). Closest airports are
Munich and Innsbruck
(in Austria).
Workshop Format
This is a two-day workshop. All participants are expected to have read
and written a oneparagraph
review of each of the accepted abstract statements which will be
distributed 4 weeks
before the workshop. Day 1 of the workshop will be 5-minute
presentations of each participant
followed by a 7-minute question and answer period. Presentations can be
in the form of a video or
a live demonstration of an experimental system. The last hour of Day 1
will be a workshop-wide
brainstorming session with the objective to formulate five grand
challenge questions. Day 2 is the
"Grand Challenge" day. In the morning, we will divide the workshop into
5 groups, each working
on one Challenge. In the afternoon, each group will present its
approaches, solutions and insights.
The last hour of the workshop will be devoted to discuss ideas for
future collaborations,
publications and projects.
Abstract
Multi-touch, multi-user digital table is an emerging technology with the
potential to transform the
way in which learning is experienced in formal and informal education.
This technology offers
human-computer interaction affordances by coupling the visual output
with the touch input
control. Tangible artefacts can be incorporated strategically as a
horizontal tabletop which afford
convenient physical object placements. These touch and tangible
platforms have the potential to
enhance learning by combining visualizations of scientific and other
data and phenomena with
intuitive, multi-user interaction. On the other hand, multi-touch
interaction offers challenges for
application designers and education software developers since it goes
beyond single-user control,
and shoulder-to-shoulder style collaboration afforded by desktop
interfaces. Multi-touch tabletop
encourages multi-user collaboration around a shared computer display,
which in turn may change
the dynamics of teaching and learning. Groups of learners will be able
to engage and learn together
through multi-layered and multi-modal interactive exploration.
Given these new affordances and challenges, experimental research and
development on applying
digital touch tables to education, and in particular, on determining the
effectiveness and impact of
this new technology on learning are a necessary step before wide
deployment of this technology to
classrooms and informal education.
This workshop call solicits submissions of 2-page abstracts describing
ongoing experiments,
investigations, studies, projects or visionary narratives on the
application of interactive tabletops in
education and training. The intended outcome is two-fold. First, we hope
to bring researchers who
are already actively working in this field together, to provide a new
and growing forum where we
can share and discuss our visions and ongoing research. Second, best
papers from the workshop,
and a summary of the discussions and presentations will be proposed as a
special issue for IEEE Transactions of Learning Technologies.