For the following issue of eLearning Papers, we welcome articles and papers that address practical experiences in the planning, design, implementation and continuous improvement of e-learning content.
Deadline: 15 September 2009
www.elearningpapers.eu
The landscape of e-learning content is
undergoing continuous change. The development of digital media is
providing radical new opportunities for learning content providers as
well as learners. The increasing bandwidth of telecommunications
enables the unforeseen use of media wealth (video clips, audio clips,
simulations, etc.) in e-learning content provision. Digital libraries
and other resource bases liberate learning providers and users from the
use of physical libraries with restricted access.
The boundaries between learning
providers and learners are also altering in relation to e-learning
content: learners are entering the nucleus of content production. The
fascinating examples of Wikipedia, YouTube and MySpace among others
show the power and potential of peer production and user-created
content in learning. Alternative ways of designing and distributing
learning content have also created new e-learning models. One example
is iTunes U, which is based on the use of audio and video courses
stemming from elite universities and educational institutions. Learning
content also originates from a broader variety of actors; for example,
third sector organisations, museums and news companies can be important
providers of learning content.
However, although the attractive
technological opportunities are providing new opportunities for
e-learning, good e-learning still has to be properly designed,
implemented and supported. There are still important aspects of
thorough pedagogical and instructional design to be respected. The
interactivity of e-learning content does not just happen; it must be
planned, implemented and supported. Access to learning remains a key
challenge, now and in the future.
For the following issue of eLearning
Papers, we welcome articles and papers that address practical
experiences in the planning, design, implementation and continuous
improvement of e-learning content. Although not limited to the
following aspects, we look forward to receiving papers and articles
addressing the following issues:
1. Interactivity of e-learning content
2. Evaluation and quality assurance of e-learning content
3. Challenges relating to the pedagogical design of e-learning content
4. Designing, planning and implementing access to e-learning content
5. Innovative design of e-learning content
6. Peer production of e-learning content
7. Simulations and games as part of e-learning content
8. The challenges of e-learning content intellectual property rights
The provisional date of publication is
the end of November 2009.
For further information and to submit your article, please contact: editorial@elearningeuropa.info
Guest Editor: Ari-Matti Auvinen, Senior Partner, HCI Productions Oy,
Helsinki, Finland.