Learning Technology newsletter invites articles, announcements, call for papers, project reports, case studies and other items which may be of interest to academics, researchers and professionals involved in the field of existing and emerging learning technologies.
The challenge of ensuring that citizens and employees are equipped with the skills and competencies needed to live and work in the 21st century has never been more urgent. Demographic trends, global competition and technological advances make it even more imperative to raise the level of skills and ensure that these are maintained in line with rapid evolutions.
This aim of this conference is to bring together representatives of education, training, industry, government and trade unions in order to identify and share innovative and productive policy and practice in the domain of development of key competencies. Its aim also is to forge international links and produce action plans for ongoing collaboration and development.
The ways in which people can learn are changing with new opportunities to learn at a distance, to learn as part of global community and to learn using new technologies. Open and free educational resources are an important component in this expanded world of learning and major initiatives are now underway to provide such resources.
This conference recognises the research challenge alongside the business challenge of providing, using and sustaining free and open resources and invites contributions and participation from those who are interested in how to research open content and what the findings are from those working in this challenging area.
KMO 2007 invites submission of papers both from researchers in academia and industrial practitioners in different topics of knowledge management in organization. Papers describing recent advances in knowledge management in
organizations and technologies are especially welcome.
“Learning with Games" 24th – 26th September 2007, seeks original, high-quality research papers and demos in all areas related to serious games, including social sciences, methodologies and artwork. Research papers should describe results that contribute to advancements to the state-of-the-art of Serious Games.
Parallel sessions are foreseen for the presentation of scientific/technical papers as well as the experience in using games for higher education purpose. The global gaming community is invited to exploit the conference to disseminate its scientific and technical results.
A selection of the presented papers will be published on special issues of the International Journal of Production Planning & Control.