Plenary session:
moderated round table discussion with inputs from the discussion opportunities. Chairperson: Prof.
Diana Laurillard, IOE (London Knowledge Lab), UK
Over the last years, Kaleidoscope
researchers have been joining efforts to improve knowledge
accumulation in the multidisciplinary field of computer-supported
collaborative learning (CSCL). Major outcomes are three state-of-the-art
reports from a cognitive, a socio-cultural as well as a technology
& design perspective. Beyond reviewing and summarising
main research findings, the state-of-the art papers emphasise
on key future research challenges. After short presentations
of the three papers, a discussant’s statement will initiate
a discussion on state-of-the-art and future challenges in
CSCL.
The contributions are as following:
The Cognitive Perspective The Evolution of CSCL Research: from Design to Orchestration Pierre Dillenbourg, Swiss Federal Institute of Technology Lausanne, EPFL, Switzerland, Prof. Sanna Järvelä, University of Oulu, Finland & Prof. Frank Fischer, LMU/Munich, Germany
The Socio-Cultural Perspective Socio-Cultural Dimensions of Computer- Supported Collaborative Learning - Participation, Changes in Activity Systems and Appropriation of Cultural Tools Berner Lindström & Roger Säljö,
UGOT University of Göteborg, Sweden, Prof. Sten Ludvigsen
& Anders Mørch, InterMedia, University of
Oslo, Norway & Prof. Barbara Wasson, University
of Bergen, Norway
The Technical and Design Perspective Operationalization of CSCL Technology: From Design to Use
Anders Mørch, InterMedia, University of Oslo, Norway, Pierre Tchounikine, LIUM, University of Le Mans, France & Prof. Barbara Wasson, University of Bergen, Norway
Dr. Chronis Kynigos, Educational Technology Lab,
National and Kapodistrian University of Athens, Greece
Description
The session will
be focused on the work carried out by TELMA teams in the area
of technology enhanced learning in mathematics during Kaleidoscope.
In particular, the synergy established among teams will be emphasized
through the presentation of the cross experimentation methodology
and the analysis of interactive learning environments for mathematics
education that has been elaborated by TELMA. The impact and
value of the work will be discussed considering taking into
account ongoing developments.
Dr.
Muriel Ney, Université Joseph Fourier, Grenoble,
France
Prof. H. Ulrich Hoppe, University Duisburg-Essen,
Germany
Description
CIEL aims at changing
views on science education by exploiting synergy between existing
technological and pedagogical approaches to inquiry and experiential
learning. This has lead to a proof of concept in the domain
of forest management that demonstrates this active integration
by connecting heterogeneous tools in one collaborative scenario.
In this session, participants will take the role of scenario
designers, by generating and exploring the value of configurations
of tools and workflows to support advanced modes of learning.
Computer based interaction
analysis is an emerging field aiming at supporting participants
in technology mediated activities directly (e.g. offering visualized
information for selfregulation purposes) or indirectly (e.g.
adapting the environment). The purpose of the session is firstly
to outline the main theoretical concepts, methods and tools
that were developed, secondly to discuss on the prospects of
the field, and finally to reflect on the integration achieved
by the synergy of Kaleidoscope NoE scientists, during different
joint research activities.
This session will
show how Mobile Learning research has impacted upon learners,
both children and lifelong, across Europe. Working together
in the Kaleidoscope SIG has enabled us to identify three underpinning
themes to our research, those of constructivist, conversational
and collaborative learning theories. This synergy will first
be illustrated by examples of mobile learning research from
lead institutions and then demonstrated through audience participation
in an introduction to the Mobile Learning SIG's work on
futures planning.
This session will present the value produced by the European Research Team on Conditions for Productive Networked Learning Environments. Combining the excellence of 9 European research labs has lead to a synergetic collaboration, the concrete result of which is the book Analysing Networked Learning Practices in Higher Education and Continuing Professional Development, ready in preprint for the session.
The session will be organized as presentations of theoretical concepts and case studies by members of the ERT with invited researchers not part of the ERT acting as 'panel discussants'. Invited discussants are Prof. Vivien Hodgson, Lancaster University, UK and Prof. Timothy Koschmann, Southern Illinois University School of Medicine, USA.
Detailed programme
15.45-16.20: Brief presentation of the book
Lone Dirckinck-Holmfeld & Chris Jones: Aims, concepts, methodology, and structure of the book
Olga Dysthe: The concept of 'productive learning'
Rachel Pilkington: The WebAutism Case Study - Illustrating the theoretical concepts of the book through a concrete case
16.20-16.35: Timothy Koschmann: comments on
book chapters: Introduction and the WebAutism case chapter.
Followed by discussion 16.35-16.50: Vivien Hodgson: comments on book
chapters: Introduction and the WebAutism case. Followed by discussion 16.50-17.00: General discussion
This session is organised
by the European Research Team on Educational Format. Since the
40’s, the lesson plan identifies a standard structure
of fixed elements to manage an educational activity without
taking into account the context in which learning occurs. The
concept of educational format challenges this notion. It is
intended to work as a guideline to design for learning experiences
rather than rigidly combine pre-scheduled activities. Educational
format aims to provide learning designers with a conceptual
tool for “setting the scene” to ground the joint
construction of meaning into tailored learning environments,
allowing for educators ’improvisation and students’
creation of sound educational paths.
This session will focus on the design of inquiry-support software environments for teaching and learning. Specifically, an inquiry-support software platform, namely, STOCHASMOS, will be discussed by a panel of experts in the design of technology-supported learning environments. The aim is to identify innovative features and also to propose what experts would have done differently if they were asked to re-design this environment, based on current knowledge.
STOCHASMOS is a web-based platform, which is comprised of two environments: the teacher authoring environment, in which teachers can build or customize multi-modal, web-based inquiry environments, and the students’ learning environment, where students can collect and organize data, explain their thinking, interpret data and construct evidence-based explanations. Each inquiry environment includes two parts: the Investigation area where students are given access to data-rich environments, and the WorkSpace area where students can collect evidence in support of their hypotheses and organize ideas, arguments, and explanations. The Investigation and WorkSpace areas can be enhanced by the designers of each learning environment to support students’ sense-making, monitoring, and reflective inquiry processes, so that they can respond effectively to the driving question they set out to investigate. For instance, the WorkSpace area offers templates that can help structure student
work around important ideas, such as connecting data to hypotheses. Another form of scaffolding in the WorkSpace area are prompts and articulation boxes, which are customizable at the level of access of the individual teacher.
The session will include an initial presentation of the STOCHASMOS platform and then a series of presentations by experts with their analysis of the environment, the principles they used to organize their analysis, and the main ideas that could be used by other designers of web-based inquiry-support learning environments. The audience may interact and offer comments regarding the design of STOCHASMOS. They may also discuss improvements based on principles that have been taken into account in other designs of similar-purpose online learning environments and the existing evidence that supports these principles.
Interdisciplinary and multidisciplinary research and new means for communicating research through open archives and web 2.0 tools are challenging the traditional way of judging, disseminating and promoting scientific work. Kaleidoscope has set-up a Scientific Quality Committee with internationally recognized researchers from within and outside Kaleidoscope to work out recommendations for the TEL-area. This session will use this work as a basis upon which to discuss criteria, strategies and tools for ensuring high quality TEL research.
Detailed Programme
17.15: Lone Dirckinck-Holmfeld: Framing the discussion on scientific quality criteria 17.25: Nicolas Balacheff: The open archive, a tool against fragmentation and an incentive for quality building 17.45: Presenting the work of the scientific quality committee:
Diana Laurillard: Scientific quality criteria within the field of technology enhanced learning
Lone Dirckinck-Holmfeld: Kaleidoscope quality stamp criteria and TeLearn open archive
18.05: Invited discussants, who open the floor for a wider discussion of scientific quality criteria within technology enhanced learning:
This presentation and discussion session
will address the Philosophy of Technology enhanced Learning
and will highlight the innovative work carried out by this
Special Interest Group in bringing together the ideas and
activities of various research communities concerned with
the way in which concepts such as knowledge and learning are
used in the development of e-learning in Europe. It will begin
with an introductory presentation outlining activities to
date and will be followed by two presentations, entitled 'The
Philosophy of Mobile Communications' and 'Embedded
Thinking' designed to provoke discussion on this topic.
Dr. Andreas Harrer, University of Duisburg-Essen,
Germany
Description
Computer-Supported Scripting of Interaction in Collaborative Learning Environments (CoSSICLE)
Computer-supported scripts aim at facilitating social and cognitive processes of collaborative learning by shaping the way learners interact with each other. Being embedded in the user interface, computer-supported scripts can optimally structure interaction as well as support the learners with the very activity they are engaged in. Scripts assign functional roles to learners and define the specific learning activities to engage in, as well as the sequencing of these activities. A typical computer-supported script could, for example, assign the roles of case analyst and critic among the learners, specify the order of interaction and the cases to be worked on, and rotate the
roles so that each learner gets to play each role at least once.computer-supported scripts can be applied equally well to a distributed, mobile, or face-to-face (joint use of a computer) learning setting without need for prior training or instruction.
MOSIL, a visual language for modelling
computer-supported collaboration scripts
Visual learning models provide different
uses for teachers, learners, and researchers. Based on our
discussions in the ERT CoSSICLE we identify desired properties
for such modelling languages especially considering the needs
of practitioners. We also present an exemplary approach of
a visual language for collaborative learning processes that
was designed according to principles of educational psychology.
Nicola
Capuano, Dept. of Information Engineering and Applied
Mathematics, University of Salerno, Italy
Marcello
Rosciano, Research Centre in Pure and Applied Mathematics, University of Salerno, Italy
Description
Grid technologies are capable of providing the right answers to the needs rising from the emerging ubiquitous learning solutions. This demo will show two different systems: a state-of-the-art e-learning system named IWT (Intelligent Web Teacher) and its prototype evolution based on Grid Technologies named IWT-GA (IWT Grid Aware). The comparison between the two systems will demonstrate the added value of Grid-based e-learning solutions.
Johanna
Bluemink, Research Unit for Educational Technology,
University of Oulu, Finland
Description
The purpose of this demo is to present how a virtual multiplayer game “Gate for collaboration” can be used as a catalyst for distributed teams in their shared activities. Currently there is an increasing need to create new solutions for distributed teams to ease the knowledge construction and multiplayer games could offer a rich medium for collaborators that engages players and creates a strong common context. The development of this tool is based on modern research on collaborative learning (e.g. Dillenbourg & Traum, 2006) which gives a theoretical understanding about the phenomena how a group of people understand each other. It has been pointed out that in social learning situations, such as in teamwork, the participants need an ability to view a situation from others’ perspectives. In addition, setting of common goals and coordination of activities are necessary in successful teams. The game “Gate” presented in this demonstration is a new tool developed to
stimulate these above mentioned processes. In this demonstration we present a video and results from the Gate research experiment, which was arranged in May 2007. The aim of the experiment was to study how to enhance collaboration in teams in terms of stimulating perspective-taking and coordination of activities. Twenty-four knowledge workers from different organisations played the game in groups of four to solve collaborative tasks scripted in the game environment. Afterwards, a stimulated recall reflection and individual interviews were carried out. Each game session lasted about 1-2 hours and videodata was collected inside the game world. Based on the videodata it is possible to analyse team members’ discussions with voice-over-IP (players have headphones and microphones) and the navigation of the players’ avatar figures.
Carlos Celorrio and J.Emilio
Lorenzo, Universidad Nacional de Educación a Distancia
(UNED), Spain
Description
The project seeks to facilitate the synergy of technology and situated study in a variety of scenarios, where students and teachers use diverse tools on a range of devices, from mobile ones (e.g wireless PDAs) to interactive blackboards, as well as desktop computers or laptops either at school, at home, or in a field trip. The project is carried out with teachers in a secondary school and SEO/Birdlife. A pilot, with the supporting technology for a set of collaborative learning activities across the curriculum (music, natural sciences, math, chemistry..) is currently in place.
Gidder is a research design project that is part of the interdisciplinary 'Digital Design' initiative at UiO. In this project, wiki and mobile phone technologies are combined to support high school students interpreting works of contemporary art across two settings, classroom and museum.
We are exploring the design and development of applications for mobile devices that are underpinned by Constructivist, Constructionist, Collaborative and Contextual learning principles. DNT and SMART are two examples of these type of applications. The DNT support the production of a film entirely shot on mobile phones. The application runs on PCs and mobile phones and it supports the collaborative generation of storyline, it generates the 'script' and it allows distributed groups of participants to 'shot' and edit in parallel by transferring media from the shooting location to the editing station through MMS.
Advanced Mobile and Ubiquitous Learning
Environment for Teachers and Students (AMULETS)
We are exploring how teachers can develop and implement novel educational scenarios combining outdoor and indoor activities that use ubiquitous computing and mobile technologies together with desktop computers. Since June 2006, fifty five elementary school children and eighteen teacher students from Växjö University have conducted outdoor activities equipped with smartphones, PDAs and GPS devices in the fields of natural science, history and geography. The educational scenarios consisted of different stages with game like features. At the end of the outdoor learning sessions, these activities can be reconstructed in the classroom using several visualization tools, including digital maps. These types of activities provide new opportunities for children, students and teachers to review learning and supporting different aspects of learning such as exploration, discussion, argumentation, collaboration and reflection.
Transmedia Interactive Television Learning
Environment (TITLE)
Time
12:00
Room
Köpenick III
Demonstrator
Ralph
Barthel, Learning Sciences Research Institute, University
of Nottingham, UK
Description
TITLE (Transmedia Interactive Television Learning Environment) is a learning and knowledge building environment in which users create and co-construct interactive video narratives. TITLE extends existing social software applications to design enhanced narrative resources. It augments teaching through interaction patterns that support active knowledge construction, exploration and reflection. TITLE supports a new form of collaboration to build cognitive artefacts for learning and discourse in communities.
Dr. Chronis Kynigos, NKUA/ETL National Kapodistrian University Of Athens, Educational Technology Lab, Dept. of Education, School of Philosophy, Greece
Description
The Cruislet environment is conceived as a digital medium for mathematically driven navigations in virtual 3-d geographical spaces containing geo-spatial information. Cruislet is actually a microworld designed to provide students with the ability to be involved in exploratory activities focusing on the development of the notion of navigational mathematics. During the demonstration, the main functionalities of the Cruislet environment will be interrelated with the use of a pedagogical scenario.
In this demonstration we present MoPiX
(http://www.lkl.ac.uk/mopix),
a mobile game-based learning environment for mathematics education.
MoPiX will allow participants at the Symposium to build, inspect,
edit, execute, monitor, and share dynamic visual models. These
models can be executed to produce animations, interactive
simulations, or small physics-based games. Learners using
MoPiX relate to equations as a means of expressing themselves
creatively. Equations empower MoPiX users to make interacting
objects move, spin, and change size, colour and shape. Objects
can leave trails as they move. Interactive applications and
games can be created containing objects whose behaviour is
a function of the state of the mouse or keyboard. MoPiX can
be used for "serious" purposes such as implementing
(and learning about) Newtonian mechanics or for playful creations
of colourful animated works of art. Collaborative creations
are well supported due to the extreme modularity of applications
built upon algebraic equations. MoPiX is part of ReMath, an
EU-funded FP6 project that aims to address the problem of
wide ranging dissatisfaction with the state of mathematics
education in Europe and the weak impact of R&D work on
using digital technologies for its improvement. For more information,
including a full list of project partners, please see: http://remath.cti.gr
MachineLab Turtlworlds (MaLT): Programmable
Constructions in 3d Geometrical Space
Time
15:00
Room
Köpenick III
Demonstrator
Dr.
Giorgos Psycharis, Educational Technology Lab, National
and Kapodistrian University of Athens, Greece
Description
“MachineLab Turtleworlds” (MaLT) is a programmable constructionist environment which provides means for the creation and exploration of interactive simulations in 3d geometrical space using multiple linked representations and functionalities to facilitate spatial thinking, 3d visualisation, symbolic expression and dynamic manipulation of geometrical objects. The presentation of MaLT in the Kaleidoscope 2007 Symposium will be based on the presentation of its main functionalities and some exemplary scenarios concerning its educational use.
Aplusix is a new sort of software for arithmetic and algebra which lets students solve exercises and provides feedback. The demonstration will present the 4 modes of the system (training, test, self-correction and observation), the combination of commands and students’ calculations, the tools for the teachers and a tree representation of algebraic expressions to help students learn the structure of these expressions.
The purpose of this session is to highlight challenges, opportunities and obstacles for translating outstanding research results/opportunities and transferring them to the Technology Enhanced Learning industry (e.g. educational content producers, learning platform developers, training consultants, training centres, etc.).
Complementary to this, one of the discussion outcomes is likely to be the formulation of new research priorities for the TEL industry.
We aim at stimulating a dialogue among leading academics and TEL development/provision industry representatives (including SMEs) to enrich and validate research priorities and findings formulated by researchers of the Kaleidoscope network that are relevant for the exploitation of training and education products and services.
The workshop strives to discuss these and other issues related to the communication and knowledge transfer between academy and industry.
We will focus in particular on the following topics:
A shared understanding of the academic research outcomes, as well as their value and limits with respect to technology transfer and the deployment of use;
A consensus on the priorities of basic research in the context of the global competition, and the way these priorities relate to industry and users needs and expectations;
A better balance between long term research and pre-competitive R&D.
During the morning session, stakeholder representatives will work together in small groups to formulate a set of written statements on the following issues:
Relevance of the above mentioned themes to their needs and their current activity
Relevance of Kaleidoscope Scientific Vision to their activities
Ways to improve communication stakeholders' participation to the formulation of research priorities
Suggestions for improving communication and enhancing the impact of TEL research
Expectation on new pathways for research developments relevant for the TEL industry (including SMEs).
During the afternoon session, the Moderator will discuss the statements produced in each group, to prioritise and to collate the issues that have emerged. These will then be brought forward to the plenary session at the end of the day.
The output of the session will be published online and will contribute to the final version of the Kaleidoscope Scientific Vision document to be published at the end of the project.
An online discussion space accessible to registered participants will be activated to share questions and supporting documents, prior to the Kaleidoscope Symposium.
The purpose of this session
is to highlight challenges, opportunities and obstacles for
interpreting outstanding research results/opportunities and
transferring them to the Technology Enhanced Learning industry
(e.g. educational content producers, learning platform developers,
training consultants, training centres, etc.).
Complementary to this, one of the discussion
outcomes is hoped to be the formulation of new research priorities
for the TEL industry.
We aim at stimulating a dialogue
among leading academics and TEL development/provision industry
representatives (including SMEs) to enrich and validate research
priorities and findings formulated by researchers of the Kaleidoscope
Network that are relevant for the exploitation of training
and education products and services.
This discussion session will address these
and other issues related to communication and knowledge transfer
between the academic world and industry.
We will focus in particular on some of the emerging
research topics, such as:
A shared understanding of academic research outcomes,
as well as their value and limits with respect to technology
transfer and deployment
A consensus on the priorities of basic research in the
context of global competition, and the way these priorities
relate to industry and users’ needs and expectations
A better balance between long term research and pre-competitive
R&D
During the morning session,
stakeholder representatives will work together in small groups
to formulate a set of written statements on the following
issues:
Relevance of the above mentioned themes to their needs
and their current activity
Relevance of The Kaleidoscope Scientific Vision to their
activities
Ways to improve communication and stakeholder participation
in the formulation of research priorities
Suggestions for improving and enhancing the impact of
TEL research
Expectations of new pathways for research developments
relevant to the TEL industry (including SMEs)
During the afternoon session,
the Moderators will discuss the statements produced in each
group, to prioritise and to collate the issues that have emerged.
These will then be brought forward to the plenary session
at the end of the day.
The output of the session will be published
online and will contribute to the final version of the KaleidoscopeScientific
Vision document to be published at the end of the project.
Research Priorities linked to the use
of Technology in Higher Education
Moderator: Prof. Walter Kugemann,
FIM New learning, Germany
Rapporteur: Prof. Roumen Nikolov, University
of Sofia, Bulgaria and Karsten Stegmann, LMU/Munich, Germany
Resource people invited to take part in this session include:
Dr. Peter Floor, European ODL Liaison Committee, The Netherlands
The purpose of this session is to discuss, enrich and validate research priorities and findings in the field of Higher Education formulated by members of the Kaleidoscope Network with leading academics, users and user representatives, policy-makers and TEL product and service industry representatives.
Several of the Kaleidoscope research priorities and findings in the field of higher education are summarised below:
Higher education can be enriched by game-based learning, interactive and collaborative online environments in which users can create and negotiate new ideas or representations of their practice
Universities need to explore ways of collaborating with the digital industries to embed research in commercial products, and to bring commercial funding into research development.
There is a need to develop doctoral training and pilot services that support TEL research at Masters and PhD levels across Europe
It is fundamental to focus on the most suitable combination of Collaborative, Mobile and Inquiry Learning into higher education
Technology should support teachers and lecturers in collaborative 'open teaching' that turns them into players in a community of innovation and discovery, sharing and building on each others' outputs
Higher Education stakeholders should create open research communities, which spawns from the members' own ideas and projects, using social software and social networking tools
Prior to the Kaleidoscope Symposium, documents will be circulated to those registered and online discussion space will be activated to share the Kaleidoscope Scientific Vision document and to circulate descriptions of work carried out by Kaleidoscope members in the past 4 years that have a direct bearing in this sector.
During the morning session, stakeholder representatives concerned with the Higher Education Sector will work together in small groups to formulate a written statement on the following issues:
relevance of research activities to their needs and their current activity
relevance of Scientific Vision to the activities of stakeholders in this sector
the follow up pathways of research priorities
the ways to improve communication of research priorities to those working in the Higher Education Sector
suggestions for enhancing the impact of TEL research in this sector
During the afternoon session, the moderator of this session will discuss the statements with the whole group in an attempt to prioritise and to collate the written statements from each small group which will then be brought forward to the plenary session at the end of the day.
The outputs of this discussion session will be collated and published online and will contribute to the final version of the Kaleidoscope Vision Statement published at the end of the project.