Bannon, L., & Kaptelinin, V. (2001). From Human-Computer Interaction to Computer-Mediated Activity. In C. Stephanidis (Ed.), User Interfaces for All Concepts, Methods, and Tools (pp. 183-202). Mahwah: Lawrence Erlbaum.
[Suggested by PP]
Gay, G., and Hembrooke, H. (2004) Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems. Cambridge, Mass.: MIT Press. [Suggested by VK]
Hawkey, R. (2006). Report 9: Learning with Digital Technologies in Museums, Science Centres and Galleries. Bristol.
[Suggested by PP. Relevant overview.]
Kaptelinin, V., & Nardi, B. A. (2006). Acting with Technology:
Activity Theory and Interaction Design. Cambridge: The MIT Press.
[Suggested by Palmyre. Good introduction to activity theory and sociocultural perspectives, with a particular emphasis on how theoretical principles may be related to interaction design. Considers other leading theories such as ANT and situates these in relation to activity theory.]
Latour, B. Realpolitik to Dingpolitik – or How to Make Things Public . Introduction to the catalogue of Making Things Public– Atmospheres of Democracy, MIT Press 2005 (edited by Bruno Latour & Peter Weibel)
[Suggested by DS: I work with actor-network approach to design thinking
- and Latours notion of assemblies of things is interesting also for
museum communication and learning.]
Leinhardt & Knutson (2004) Listening in On Museum Conversations. Alta Mira Press.
[Suggested by PP: In the museum learning research - not to be confused with visitor studies - there has been some interesting work aimed at developing concepts of museum learning by analyzing museum conversations from a sociocultural perspective. Technology is not a focus of this work but I think the analytical approach to learning makes this relevant material to discuss in relation to activity theory. My critique is the focus on and methods used for 'model buidling' museum learning.]